Gamified Attractions Manufacturer for FECs, Malls & Resorts
Steel, soft-play and sensor logic engineered in one factory. We design interactive climbing walls, projection-mapped trampolines, AR slide races and timed ninja courses that turn a single visit into a leaderboard habit — backed by ASTM, EN 1176, TUV and CE documentation.
Static play hits a wall. Scoreboards reset the visit clock.
After 18–24 months a traditional soft-play or trampoline park sees per-cap spend stall and repeat-visit rate slip below 30%. The kids have mastered every obstacle. The parents stop buying the upgrade pass. Operators we audit consistently identify the same root cause: no progression loop.
Layering scoring, timers, leaderboards and seasonal missions onto the same steel frame creates a reason to return next Saturday — and the Saturday after. It also unlocks digital upsells (party-package leaderboards, branded tournaments, creator-led challenges) that pure physical play cannot.
One factory. Steel, foam, firmware.
Most operators stitch together a structure vendor, a sensor integrator and a software house — then own every blame conversation when something fails. We collapse the stack into a single accountable manufacturer.
Sensor & Score Layer
Capacitive touch walls, IR break-beams, IMU vests, RFID wristbands and LED-matrix scoreboards integrated at the CAD stage — not bolted on after install.
Projection & AR
Floor-mapped & wall-mapped games, AR slide racing, lumo climbing — calibrated by our software team for any throw distance and lux environment.
Active Play Mechanics
Timed ninja courses, parkour speed runs, trampoline dodgeball, basketball with shot-tracking — physics-tuned for ages 6–60.
Steel + Soft + Tech
We weld the frame, sew the foam padding and write the firmware in one ISO-9001 factory in Wenzhou — single point of accountability for the whole stack.
Themed IP & Scenography
Volcano, neon-cyber, jungle, deep-sea and custom IP themes. In-house CG, scenic painting and FRP sculpting team.
Operator Tooling
Cloud dashboard for live throughput, scoreboards, party-package upsells, predictive maintenance alerts and CMS-driven leaderboard reset cycles.
Three operator profiles we ship to weekly
FEC & Trampoline Parks
Add a 200–600 m² gamified annex to an existing FEC and watch per-cap climb 35–55% inside one quarter.
ExploreShopping Mall Anchors
Replace declining anchor retail with a 1,000–3,000 m² interactive zone that drives 4× dwell time and feeds adjacent F&B.
ExploreResorts, Cruises & Hotels
Compact 80–250 m² high-throughput attractions for kids-club and rainy-day programming. Marine-grade hardware optional.
ExploreConcept to grand-opening
- 01Brief & Site ScanDay 1–3
- 023D Concept & Game SpecDay 4–10
- 03Factory ProductionWeek 2–7
- 04Sea / Air FreightWeek 7–12
- 05Install & CommissionWeek 13–18
Procurement questions, answered
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Parlez-nous de votre projet et obtenez un design et devis gratuits sous 24 heures. Notre équipe est prête à vous aider à créer l'espace de jeu parfait.
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Gerry
Responsable Design Senior · NinescapeLandPlus de 16 ans (depuis 2008) à la tête de plus de 2 000 projets commerciaux d'aires de jeux intérieures, de parcs de trampolines et de FEC dans plus de 50 pays. Certifié ASTM F1918 et EN 1176.
"Sur notre dernier projet de gamified attractions, j'ai contrôlé deux fois chaque ancrage de fosse à mousse et chaque tapis d'amortissement avant la réception — c'est la marge avec laquelle nos clients B2B travaillent."
